General ideas

Make suggestions to staff about improving Wafer. Please remember this is a Vanilla Wafer.

General ideas

Postby Segumisama » 01 Oct 2015 10:04

Hey everyone!

Thought I'd shoot my ideas here, feel free to shoot them back at me.

Community marketplace:
I know that y'all have one with player-made shops, thought it might be a good idea to list what wares people have and what they'll take in exchange for them, as well as where the shops are. I myself have a need for acacia saplings, and don't fancy a 4,000 block walk to our Savannah biome. People could also list what items they're looking for.

General area of bases:
I know there are some of you with a big base with all of you in it, but there are also some of us that'd prefer to be left alone. Perhaps if it was added in the rules to try and not crowd people (I.e. building a base ~100 blocks away from their house) it would help.

Also, just a general idea of where people are, like "There's a large base in the north, so be aware of that if you want to build over there" etc. would help.

Anyways, I hope you all are having a good day!

Have fun mining and building.
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Re: General ideas

Postby oddministrator » 01 Oct 2015 11:10

Hey, thanks for the suggestions.

Community marketplace: Do you mean a subforum here, or some central place in-game? I assume you mean a subforum, and that would be a lot more user-friendly than reading a collection of signs. People could use it to initiate personal trades, advertise things they need or want to get rid of, or ask for donations of materials and labor to large community projects.

Where people are: I had something in mind so please tell me what you think. I've been waiting for the dynmap to be mostly cleared, and we're getting close. With the map known it will be easy to divide it visually into large geographic areas. My plan was to have a public list where people could elect to add their name telling the world where they live. Also, each region would have a subforum where people can discuss things affecting them locally (coordinated road systems, nether tunnels, farms, etc).

General area of bases: I think a ground rule of an X-number block buffer is a good idea. I'm definitely more of a private hermit build type person, but a couple of people have settled near me likely because of the usefulness of what has been developed nearby my base. Although one was banned for xray and the other hasn't been on in a few days, so if that continues it will really just be my wife and I, which is pretty normal for us. Anyway, I'll add in a buffer expectation. Do you think 100 is a good number? The map will be expanded as needed so if things get crowded space won't be an issue. Also I'll need to figure out some language which prevents people from unfairly using the rule to their advantage (like building a couple of small houses on the mushroom island in just the right spots so that nobody else can get mooshrooms or something).
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Re: General ideas

Postby Segumisama » 01 Oct 2015 12:42

oddministrator wrote:Hey, thanks for the suggestions.

Community marketplace: Do you mean a subforum here, or some central place in-game? I assume you mean a subforum, and that would be a lot more user-friendly than reading a collection of signs. People could use it to initiate personal trades, advertise things they need or want to get rid of, or ask for donations of materials and labor to large community projects.


Yes, a subforum would be great!

Where people are: I had something in mind so please tell me what you think. I've been waiting for the dynmap to be mostly cleared, and we're getting close. With the map known it will be easy to divide it visually into large geographic areas. My plan was to have a public list where people could elect to add their name telling the world where they live. Also, each region would have a subforum where people can discuss things affecting them locally (coordinated road systems, nether tunnels, farms, etc).


That would be good, I know Dynmaps have markers that you can place to easily see homes and spawners etc.


General area of bases: I think a ground rule of an X-number block buffer is a good idea. I'm definitely more of a private hermit build type person, but a couple of people have settled near me likely because of the usefulness of what has been developed nearby my base. Although one was banned for xray and the other hasn't been on in a few days, so if that continues it will really just be my wife and I, which is pretty normal for us. Anyway, I'll add in a buffer expectation. Do you think 100 is a good number? The map will be expanded as needed so if things get crowded space won't be an issue. Also I'll need to figure out some language which prevents people from unfairly using the rule to their advantage (like building a couple of small houses on the mushroom island in just the right spots so that nobody else can get mooshrooms or something).


Probably about 200 blocks would be better I think, unless of course the two people agree to the closeness of their bases. You could simply add that entire biomes cannot be claimed, or just make a special exception for biomes that we only have one of at the moment. (Savannah and mooshroom atm I believe)

All in all I believe these changes would help the server be more user-friendly, while still keeping the hermits happy :)
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Re: General ideas

Postby Ashley206 » 01 Oct 2015 13:52

I'm sure it could work out with only one person owning a biome, but it would have to have rules. The rules could be something like "You have to trade biome-specific items if no-one is allowed in the biome etc."

Just an idea

Cheers
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Re: General ideas

Postby wetworks » 02 Nov 2021 04:04

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Re: General ideas

Postby wetworks » 13 Dec 2021 05:41

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Re: General ideas

Postby wetworks » 13 Dec 2021 05:42

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Re: General ideas

Postby wetworks » 13 Dec 2021 05:44

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Re: General ideas

Postby wetworks » 13 Dec 2021 05:45

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Re: General ideas

Postby wetworks » 13 Dec 2021 05:46

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